My Role
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Level Design:
Designed the dungeon layout with a focus on player flow, readability, and exploration pacing. -
UI Elements:
Created UI elements to support clarity of information and player feedback. -
User Experience:
Focused on guiding player navigation through spatial cues, lighting, and environmental composition. -
Gameplay Design:
Contributed to gameplay decisions in collaboration with the team, ensuring alignment between mechanics and level design.
This project focused on creating readable spaces and guiding player movement without explicit instructions, using environmental design and visual cues.