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Echoes of Lumina

About This Project

This project was developed by a team of three as part of a Master's Degree in Design and Development of Videogames.

The goal was to create a dungeon crawler focused on exploration, player navigation, and environmental readability.

Echoes of Lumina gameplay showing dungeon exploration
Play on Itch.io

Playable prototype available on Itch.io.

My Role

  • Level Design:
    Designed the dungeon layout with a focus on player flow, readability, and exploration pacing.
  • UI Elements:
    Created UI elements to support clarity of information and player feedback.
  • User Experience:
    Focused on guiding player navigation through spatial cues, lighting, and environmental composition.
  • Gameplay Design:
    Contributed to gameplay decisions in collaboration with the team, ensuring alignment between mechanics and level design.

This project focused on creating readable spaces and guiding player movement without explicit instructions, using environmental design and visual cues.