My Role
-
Level Design:
Designed the room layout with a focus on character personality, assigning each character to a place within the room where they'd most likely be based on social status. -
UI Elements:
Created UI elements to support clarity of information and player feedback. -
Writing:
Contributed to dialogue writing, helping define each character’s voice and reinforcing their individual personalities through interactions. -
Gameplay Design:
Contributed to gameplay decisions in collaboration with the team.
This project presented me with a new kind of challenge, as I took on the role of dialogue writer for the first time. It taught me how important it is to align dialogue with character design and personality.