My Role
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Level Design:
Since the we had to use real locations, my job as a level designer was analysing the surroundings of the jam site, and create a map with interest points, then take out pictures of said interest points and edit them to put in engine. -
UI Elements:
Created UI elements to support clarity of information and player feedback.
This project presented me with a new challange. Using a real life ambient that I am familiarized with and think about it in a completely different way. Besides the skills that every game jam helps improve, such as teamwork and prototyping speed, it provided me an oppurtunity to see something I've grew accostumed to in a completely differnt light.