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Creating Perceived Inhabited Worlds: A Study of Environmental Storytelling in Video Games

Overview

Focus: environmental storytelling, player-driven narrative, worldbuilding

Key contributions:

  • Framework for analyzing environmental storytelling
  • Distinction between macro and micro narrative layers
  • Case studies of systemic narrative delivery

Grade: 19/20

Design Takeaways

  • Key Idea:
    How can environments feel like they exist independently of the player?
  • Key Insights:
    • Players construct narrative through environmental clues rather than explicit storytelling
    • Spatial layout and object placement can imply history, culture, and recent events
    • Consistency between world elements creates the perception of an inhabited space
  • Application:
    I apply these principles in my level design work by structuring environments to guide player attention and communicate narrative through spatial layout, object placement, and visual cues, rather than relying on explicit exposition.
  • Framework Application Across Different Game Structures:
    This framework can be applied differently depending on the structure of the game, as shown below:

    Conclusion table